ICT-20-2015
Technologies for better human learning and teaching -
Call text (as on F&T portal)
View on F&T portalScope
Specific Challenge:
The development and integration of robust and fit-for-purpose digital technologies for learning are crucial to boost the market for and innovation in educational technologies. This requires an industry-led approach in close cooperation with academia to defining the frameworks and interoperability requirements for the building blocks of a digital ecosystem for learning (including informal learning) that develops and integrates tools and systems that apply e.g. adaptive learning, augmented cognition technologies, affective learning, microlearning, game-based learning and/or virtual environments/virtual worlds to real-life learning situations. This challenge also encourages public procurement of innovative solutions to address the needs of the digital learning ecosystem in making better use of educational cloud solutions, mobile technology, learning analytics and big data, and to facilitate the use, re-use and creation of learning material and new ways to educate and learn online.Scope: Activities will focus on innovative technologies for learning, on the underpinning interoperability standards and on the integration of different components into smart learning environments. They should combine different technologies (e.g. mobile, augmented reality, natural interaction technologies) and support composing, re-using and distributing interactive educational content and services, with assessment and feedback functionalities. Based on technological advances enabled by research carried out so far, activities will support networking, capacity building and experimentations in methodologies and tools for data-driven, (including automated measurement of human-system interaction) non-linear approaches to adaptive learning and remediation technologies and cognitive artefacts (including toys) for effective and efficient human learning. Gender differences in ICT-based learning attitudes should be considered.
a. Research & Innovation actions
Research experimentations on smart learning environments providing students with adaptive and personalised learning and assessment, including through multi-modal/multi-sensory interaction technologies and advanced interfaces. Activities should facilitate networking and capacity building. Research must be inherently multidisciplinary, building on advances on neuroscience, pedagogical and learning theories, educational psychology as well as artificial intelligence. Application scenarios include formal and informal education, including workplace learning.
b. Research & Innovation actions
Establishing a technology platform to provide a framework and roadmap for stakeholders, led by industry in collaboration with academia, to develop innovative technologies for learning (adaptive solutions, learning analytics, augmented reality, mobile learning, etc.), address standards for interactive content (covering its composition, re-use and distribution) and its adaptations into learning scenarios.
c. Innovation actions
Support to large scale pilots (in real settings) that develop and integrate innovative digital educational tools, solutions and services for learning and teaching, and supporting engagement of teachers, learners and parents. They should aim at reducing the current restrictions of time and physical space in learning and teaching. They should foster greater connection between formal, non-formal and informal learning and remove obstacles for ubiquitous learning. The pilots should link all relevant stakeholders in educational technology. As part of piloting scenarios, a specific target group to address are children and adults with mental or physical disabilities who undergo general education, lifelong learning or vocational training. Activities for the latter could include work on skills recognition/validation through smart and business intelligence applications.
d. Public procurement of innovative devices and software (PPI)
Coordinate the development of joint specifications and procuring innovative devices and software for the application of technology mediated scenarios for learning and teaching in educational settings.
Expected impact:
Reinforce European leadership in adaptive learning technologies for the personalisation of learning experiences. This must be measured by the number of excellence centres collaborating through specific joint research experimentations and technology transfers programmes.
Enable faster ways of testing fundamental business hypothesis (including continuous development and testing with users) and increased skills capacity. Facilitate the emergence of new innovative businesses.
Facilitate the emergence of innovative businesses and create a digital learning ecosystem in Europe.
Speed up the rate of adoption on technologies for the modernization of education and training.
Contribute to the objectives of the "Opening up Education" initiative.
Enhance the development of digital learning and teaching resources, including for children and adults with mental or physical disabilities.
Increase the number of public-private partnerships addressing technological challenges for modernizing and improving education and training.
Types of action:
a. Research & Innovation Actions – Proposals requesting a Small contribution are expected
b. Research & Innovation Actions – Proposals requesting a Small contribution are expected
c. Innovation Actions – Proposals requesting a Large contribution are expected
d. Public Procurement for Innovative solutions Cofund actions – Proposals requesting a Large contribution are expected.
Cross-cutting Priorities:Socio-economic science and humanitiesGenderInnovation Procurement
News flashes
After the changes to the PP call pages layout, the evaluation results (Flash Call Info) is available in eachtopic under the section 'Topic conditions and documents'
An overview of the evaluation results (Flash Call Info) is now available under the tab 'Call documents'.
A total of 1301 proposals were submitted in response to this call. The breakdown per topic is as follows:ICT-04-2015: 61ICT-08-2015: 3ICT-10-2015: 193ICT-12-2015: 35ICT-16-2015: 124ICT-19-2015: 144ICT-20-2015: 174ICT-24-2015: 193ICT-25-2015: 50ICT-27-2015: 75ICT-28-2015: 51ICT-30-2015: 137ICT-36-2015: 4ICT-38-2015: 11ICT-39-2015: 46
Sub-topic ICT-28b has different Evaluation Criteria. Therefore, a different Technical Annex Section 1-3 Template must be used, as well as a different Evaluation Form, which are now available:- The specific Technical Annex Section 1-3 Templatefor sub-topic ICT-28bis now available at Step 5 in the Submission Wizard.- The specific Self-evaluation Form for sub-topic ICT-28b is now available at Topic Conditions and Documents Tab in the Topic Page.
Opening date: 2014-10-15 (11 years ago)
Closing date: 2015-04-14 (11 years ago)
Procedure: single-stage
Budget: 561,000,000
Expected grants: not specified
This call topic has been appended 5 times by the EC with news.
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2015-12-22
after the changes to the pp call pages l... -
2015-08-15
an overview of the evaluation results (f... -
2015-04-15
a total of 1301 proposals were submitted... -
2014-12-23
sub-topic ict-28b has different evaluati... -
2014-10-15
the submission session is now available...
H2020-ICT-2015
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Timeline
Call published · 30 Sep 2024 (2 years ago)
All expected milestones for this call have passed.
Work programme published
23 May 2014 · est.
Call opens
15 Oct 2014
Call closes
14 Apr 2015
Outcome expected
14 Sep 2015 · est.
Grant agreement signed
14 Dec 2015 · est.
Call published
30 Sep 2024
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Work programme published Estimated
23 May 2014 · 12 years ago
Topics are listed in the Work Programme before the call opens. Spotting this early gives you a head start on partner search and proposal planning.
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Call opens
15 Oct 2014 · 11 years ago
Submissions can be made from this date.
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Call closes
14 Apr 2015 · 11 years ago
Deadline to submit a proposal.
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Outcome expected Estimated
14 Sep 2015 · 11 years ago
The maximum time to inform applicants of the evaluation outcome is five months after the call closes.
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Grant agreement signed Estimated
14 Dec 2015 · 10 years ago
The maximum time to sign the grant agreement is three months after applicants are informed of the outcome.
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Call published
30 Sep 2024 · 2 years ago
This topic was first published in TopicTree.
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Project information comes from CORDIS (for Horizon 2020 and Horizon Europe) and will be sourced from F&T Portal (for Digital Europe projects)
Ecosystem bubbles
This call topic is part of the following thematic bubbles.
AI, Data & Robotics
This large ecosystem bubble includes all the call topics in the field of AI, data and robotics from H2020, Horizon Europe Cluster 4 and Digital Europe...
AR, XR and Virtual Worlds
The call topics in this bubble are part of the Virtual Worlds ecosystem. In Horizon Europe, there is a co-programmed partnership on Virtual Worlds wit...
Cloud, Edge & IoT
Cloud, Internet of things and Edge
Education
Educational component