Brokerage event - Horizon Europe funding for Virtual Worlds
PastOnline Brokerage Event on 20 May 2025 to learn about upcoming Horizon Europe calls on Virtual Worlds.
Register until Tuesday 13 May (17:00 CEST)
DIGITAL-2025-SKILLS-08-VIRTUAL-WORLDS-ACADEMY-STEP
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Center graph on this topic →Similar objectives in both topics, only different thematic focus.
ELEVATE as an umbrella intiative links to all Skills Academies. Cooperation in order to minimise fragmentation risks is essential.
The scope of the 2026 topic is to develop challenges for the European Digital Skills Competitions in the four digital areas corresponding to the Sectoral digital skills academies (Quantum, GenAI, Chips, Virtual Worlds). Close collaboration with the academies is mentioned in the Work Programme.
Collaboration and synergies with initiatives such as Virtual Worlds, Web 4.0, 3C, Open Internet Stack, Digital Commons initiatives.
Both topics target academic education programmes. LumpSum is used as funding instrument for both either.
same topic, other thematic focus
same topic, other thematic focus
The OPENVERSE project is relevant to a Digital Skills Academy for Virtual Worlds as it lays the groundwork for inclusive, secure, and ethically responsible European virtual environments, The skills academy should be aware of CSA results/activities.
Connected via DIGITAL-2023-SKILLS-05-CYBERACADEMY, not directly to the current topic.
The platform supports all activiites funded in the area of skills in their promotion. Projects are encouraged to collaborate with the Jobs and Skills Platform.
Connected via DIGITAL-2026-SKILLS-09-LEAGUE-OF-ACADEMIES, not directly to the current topic.
Synergies with the funded project under this topic should be considered as the project will act as an umbrella initiative within the digital skills area
Connected via HORIZON-CL4-2026-04-HUMAN-02, not directly to the current topic.
This 2026 call for proposals complements activities already started in the HUMAN-16 call in 2025.
Connected via HORIZON-CL4-2026-04-HUMAN-02, not directly to the current topic.
Collaboration and synergies are recommended, due to the common foundational backgrounds.
Connected via HORIZON-CL4-2026-04-HUMAN-02, not directly to the current topic.
Collaboration and synergies with initiatives such as Virtual Worlds, Web 4.0, 3C, Open Internet Stack, Digital Commons initiatives.
Connected via HORIZON-CL4-2026-04-HUMAN-02, not directly to the current topic.
Collaboration and synergies with initiatives such as Virtual Worlds, Web 4.0, 3C, Open Internet Stack, Digital Commons initiatives.
Connected via HORIZON-CL4-2026-04-HUMAN-02, not directly to the current topic.
Collaboration and synergies with initiatives such as Virtual Worlds, Web 4.0, 3C, Open Internet Stack, Digital Commons initiatives.
Connected via HORIZON-CL4-2026-04-HUMAN-02, not directly to the current topic.
Collaboration and synergies with initiatives such as Virtual Worlds, Web 4.0, 3C, Open Internet Stack, Digital Commons initiatives.
Connected via HORIZON-CL4-2026-04-HUMAN-02, not directly to the current topic.
Collaboration and synergies with initiatives such as Virtual Worlds, Web 4.0, 3C, Open Internet Stack, Digital Commons initiatives.
Connected via HORIZON-CL4-2026-04-HUMAN-02, not directly to the current topic.
Collaboration and synergies with initiatives such as Virtual Worlds, Web 4.0, 3C, Open Internet Stack, Digital Commons initiatives.
Connected via HORIZON-CL4-2026-04-HUMAN-02, not directly to the current topic.
HORIZON-CL4-2026-04-DATA-02 and HORIZON-CL4-2026-04-HUMAN-02 are complementary actions under the "open internet stack" initiative started in the work programme 2025.
Connected via HORIZON-CL4-2026-04-HUMAN-02, not directly to the current topic.
HORIZON-CL4-2026-04-HUMAN-02 and HORIZON-CL4-2026-04-DATA-03 are complementary call topics from the Open Internet Stack initiative started in the work programme 2025. Synergies are consequently encouraged.
Connected via DIGITAL-2024-ADVANCED-DIGITAL-07-KEYCAPACITY, not directly to the current topic.
Photonics is one focus area of the DEP Call Topic in 2024 - the HE topic also has training and better prepared professionals in the photonics sector as objective. Funded project under HE CL4: 360 CARLA, https://carlahub.eu/
Connected via DIGITAL-2024-ADVANCED-DIGITAL-07-KEYCAPACITY, not directly to the current topic.
similar topic - but with specific focus in 2024 on key capacity areas (Virtual Worlds, Edge Computing, Quantum computing, photonics, robtotics/automatisation) or strategic sectors (Agriculture, Transport, Renewalbe energy, waste management) or government and public sector.
Connected via DIGITAL-2024-ADVANCED-DIGITAL-07-KEYCAPACITY, not directly to the current topic.
HE CL4 Human: obejctive is developing and disseminating suitable skills development programmes and training modules; one example that links to the DEP topic could be the SETS project; see https://www.diesis.coop/projects/sets-project-transition-skills/ Since this is a CSA it might have useful results for DEP activities in 2024
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Deliverables
Virtual worlds blend physical and digital worlds in real-time for a variety of purposes such as designing new prototypes, virtualising entire cities or for different types of simulations. Virtual worlds are a fast-evolving technology, gaining ground in more and more areas of our lives. The recently adopted “EU initiative on Web 4.0 and virtual worlds: a head start in the next technological transition”1 presents all the various opportunities virtual worlds can bring to many industrial and societal sectors and citizens in their daily lives.
The Virtual Worlds Skills Academy will reinforce the talent pool needed to achieve the aspirations of the EU to pioneer the development of the various building blocks of virtual worlds, such as extended reality, 3D graphics, content creation, computer vision, AI, interactive media, modelling and industrial applications (digital twins), digital identity, data privacy and big data.
Scope:Virtual worlds require a highly interdisciplinary approach, bringing together various technologies and disciplines. In order to generate high-level expertise, one focus of the academy will be to cover education and trainings that encompass all necessary technological blocks of virtual worlds (such as extended reality, blockchain, AI, data, edge computing, high-performance computing, 3D graphics, interactive media, content creation, computer vision, modelling and industrial applications (digital twins), digital identity, data privacy and big data) as well as creative designs and/or other related disciplines (law, ethics, design, etc.). In addition, the academy will offer training for sector specialists (e.g. in the automotive industry, healthcare, education, cultural and creative sectors and industries) to equip them with the necessary knowledge to deploy virtual worlds in their sectors and realise its benefits. Furthermore, the Virtual Worlds Academy will also develop training for the basic understanding of virtual worlds technologies to empower citizens and raise awareness of the opportunities and risks of virtual worlds in daily life.
The evaluation for this call is finalised. The number of proposals received under this Call is:
DIGITAL-2025-SKILLS-08
Number of proposals submitted: 31
Number of inadmissible proposals: 6
Number of ineligible proposals: 4
Number of above-threshold proposals: 14
Total budget requested for above-threshold proposals: EUR 115,625,856.93
Call DIGITAL-2025-SKILLS-08 has closed on 02.10.2025.
31 proposals have been submitted.
The breakdown per topic is:
Evaluation results are expected to be communicated in January 2026.
The submission deadline has been postponed to 02 October 2025
This call topic has been appended 4 times by the EC with news.
DIGITAL-2025-SKILLS-08
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Hand-picked events relevant to this call topic.
Online Brokerage Event on 20 May 2025 to learn about upcoming Horizon Europe calls on Virtual Worlds.
Register until Tuesday 13 May (17:00 CEST)
On Friday 16 May 2025, hosted by the Digital Skills and Jobs Platform, HaDEA is organising a virtual info session on the call DIGITAL-2025-SKILLS-08, launched under the Digital Europe Work Programme 2025-2027. Participants will have the opportunity to learn all about the call topics, the application process, and join Q&A sessions.
Topics covered during the session:
Quantum Skills Digital Academy
The Digital Europe Programme (DEP) offers significant funding opportunities across key digital areas. To help potential proposers form strong and effective consortia, DEP4ALL (the NCP network for the Digital Europe Programme) has launched this dedicated matchmaking platform.
Please register. You can then book online meetings and share your experience with other organisations.
The conference aims at triggering a global discussion on the principles for the global governance of Web 4.0 and virtual worlds feeding into the World Summit on the Information Society 20 years review (WSIS+20).
The event will bring together, from all over the world, high-level policymakers, technologists, academics, and community leaders who will collaboratively propose governance models of virtual worlds.
Events are added by the ideal-ist NCP community and are hand-picked. Would you like to suggest an event? Contact idealist@ffg.at.
Grant agreement signed · 02 Jun 2026 (4 months ago)
All expected milestones for this call have passed.
Work programme published
01 Apr 2025
Call published
01 Apr 2025
Call opens
15 Apr 2025
Call closes
02 Oct 2025
Outcome expected
02 Mar 2026 · est.
Grant agreement signed
02 Jun 2026 · est.
Work programme published
01 Apr 2025 · 1 year ago
Topics are listed in the Work Programme before the call opens. Spotting this early gives you a head start on partner search and proposal planning.
Call published
01 Apr 2025 · 1 year ago
This topic was first published in TopicTree.
Call opens
15 Apr 2025 · 1 year ago
Submissions can be made from this date.
Call closes
02 Oct 2025 · 1 year ago
Deadline to submit a proposal.
Outcome expected Estimated
02 Mar 2026 · 7 months ago
The maximum time to inform applicants of the evaluation outcome is five months after the call closes.
Grant agreement signed Estimated
02 Jun 2026 · 4 months ago
The maximum time to sign the grant agreement is three months after applicants are informed of the outcome.
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Project information comes from CORDIS (for Horizon 2020 and Horizon Europe) and will be sourced from F&T Portal (for Digital Europe projects)
This call topic is part of the following thematic bubbles.
The call topics in this bubble are part of the Virtual Worlds ecosystem. In Horizon Europe, there is a co-programmed partnership on Virtual Worlds wit...
Digital skills encompass the competencies required to effectively engage with digital technologies across various sectors. This includes the ability...